
- THE BARDS TALE IV BARROWS DEEP CHEATS UPDATE
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You did a great job with persistence of music in the puzzle area beyond Fiona's house, and arguably that is one of the best pieces of in-game music you've got. Overall, there's great music, but more care should be given to how you use it. There's music near Nain, but if you talk to anyone near her, it abruptly cuts out. Also the ambient positional music cuts out if you start a conversaion. no music! What? Torr Fion sort-of has this problem as well (the only spot where music makes any real sense is the quarry).

You hear music coming from the tavern door, but if you go in the tavern.

Walk into one part of town and you hear music, but some other part of town and you don't? The Wyre docks have this problem, Wyre has this problem twice (some parts of Wyre get music near the prayer circle which sort-of makes sense, maybe) with the bar being a standout problem. I understand why the women working in Skara Brae are a positional audio source for one particular song (the one they're singing), but the music in Fettercairn is really hit-or-miss. Sometimes you have legit background music (notably the scarier dungeons), while in other places you have music emitting from certain map positions as if it were ambient audio. The music itself is great, but the way it is used is iffy. Music is equal parts excellent and awful. For the most part, the world does feel "alive" until you notice that it isn't. There are a few other details missing but it's kinda nit-picky by that point. They just stay in the same place and the same businesses are open all the time. Also there's no day/night transition, and the NPCs don't really go anywhere or do anything. You see some livestock in distance shots (bison?) but that's about it. I say "pseudo" since there are no horses or mules anywhere. There are a few sticking points - why does everyone have the same accent? - but the detail and pseudo-realism is well-thought-out. There are two ways to take this game: as a sequel to Thief of Fate, and as a standalone title in the same game world.

Bard's Tale 2 was the first game I ever "bought" for myself (my parents gave it to me, sort of). I've been sitting on it for a few months and finally got around to finishing it after being a bit underwhelmed by the early game.įor reference, I did play the original games back in the 1980s.

I played the DC edition purchased on GoG.
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This includes the game, a physical map, plus the Fire Horn, Red Boots, Bardic Brian Skin and Booty, and Kael's Axe Puzzle Weapon in-game items.Īdditionally, Xbox Game Pass subscribers on both Xbox One and PC will see The Bard's Tale 4's Director's Cut added to their ever-expanding game libraries on launch day.Just got done with the game. Additionally, there's a limited Day One physical edition for both consoles, also priced at $39.99 USD. After that, The Bard's Tale 4 will only be available for purchase in its Director's Cut guise on Steam and GOG, although there'll be a choice between a £24.99/$34.99 USD Standard Edition and a £27.99/$49.99 USD Deluxe Edition - both of which are outlined more thoroughly in InExile's latest Kickstarter backer post.Īs for PlayStation 4 and Xbox One players, they'll have the option to purchase the game digitally, with the $39.99 USD asking price including the Director's Cut itself and the Fire Horn in-game item.
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When 27th August rolls around, existing owners of The Bard's Tale 4 on PC will receive the Director's Cut as a free update.
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Due to its scope, however, the developer announced in February that the update would be renamed Bard's Tale 4: Barrows Deep - Director's Cut, with an anticipated (if now missed) launch in June.Īlongside an engine update, numerous bug fixes, optimisations, gameplay balancing, and quality of life features - including improved controller support - the Director's Cut adds the new combat-focussed Royal Necropolis of Haernhold dungeon, featuring new enemy types, mini-bosses, and two "very challenging" main bosses. Since release, InXile has offered numerous bug fixes and optimisation updates, but its focus has been on delivering a major overhaul of the experience, initially referred to as "2.0". Indeed, Eurogamer's Robert Purchese, a fan of the game, noted that it was hard to ignore its "general lack of finesse" in his review. Developer InXile's long-awaited Director's Cut mega-update for The Bard's Tale 4 has finally received a release date: it arrives on 27th August, and the game, in its freshly refined guise, will be making its way to PS4, Xbox One, Mac, and Linux on the same day.Īlthough The Bard's Tale 4's puzzle-y RPG action was well-received at launch, the experience was more than a little rough around the edges.
